A part gets its shape from its rounds, its stuffing and the way it ends.

Start with a ring or a chain

Body:
Start: magic ring
R1: sc 6

A part that starts from a chain says how long the chain is and where the first stitch goes:

Tail:
Start: ch 15, in the 2nd ch from the hook
Worked in: rows
R1: sl st 14

Work in rounds or rows

Parts are worked in rounds unless you say otherwise. For rows, add Worked in: rows before the first row.

Make a part wider, narrower or longer

  • Increases make the next round wider.
  • Decreases make it narrower.
  • Plain rounds make the part longer.
Ball:
Start: magic ring
R1: sc 6
R2: inc 6
R3: [sc, inc] 6 times
R4-R6: sc 18
R7: [sc, dec] 6 times
R8: dec 6

On the toy, pick a round in Edit and use Width and Length: see Change a round.

Set the stuffing

Body:
Stuffing: firm
R1: sc 6

Write firm, medium, light or none. On the toy, it is Stuffing on the Shape tab.

Close the end or leave it open

You write The last round is
End: gathered Gathered closed, like the end of a ball.
End: open Left open, to sew the part on.
End: sewn Pressed flat and sewn shut.

On the toy, it is End on the Shape tab.

Make a flat part

An ear or a wing is often pressed flat and left unstuffed.

Ears (make 2):
Start: magic ring
Stuffing: none
End: open
Pressed: flat
R1: sc 6
R2: inc 6

Stand the toy up or lay it down

The editor decides how the main part sits. To change it, select the body in Edit and choose a Pose on the Position tab.

In the text, it is one line in the part:

You write It means
Up: R1 The part stands, with R1 at the top.
Front: R1 The part lies along the table, with R1 at the front.
Stands: upright The body stands on its base.

Add a wire

A wire inside a part bends it into shape.

Tail:
Start: magic ring
Wire: from R10 to R1; bend up by 60 degrees from R10 to R5
R1: sc 6
R2-R10: sc 6