A part gets its shape from its rounds, its stuffing and the way it ends.
Start with a ring or a chain
Body:
Start: magic ring
R1: sc 6
A part that starts from a chain says how long the chain is and where the first stitch goes:
Tail:
Start: ch 15, in the 2nd ch from the hook
Worked in: rows
R1: sl st 14
Work in rounds or rows
Parts are worked in rounds unless you say otherwise. For rows, add Worked in: rows before the first row.
Make a part wider, narrower or longer
- Increases make the next round wider.
- Decreases make it narrower.
- Plain rounds make the part longer.
Ball:
Start: magic ring
R1: sc 6
R2: inc 6
R3: [sc, inc] 6 times
R4-R6: sc 18
R7: [sc, dec] 6 times
R8: dec 6
On the toy, pick a round in Edit and use Width and Length: see Change a round.
Set the stuffing
Body:
Stuffing: firm
R1: sc 6
Write firm, medium, light or none. On the toy, it is Stuffing on the Shape tab.
Close the end or leave it open
| You write | The last round is |
|---|---|
End: gathered |
Gathered closed, like the end of a ball. |
End: open |
Left open, to sew the part on. |
End: sewn |
Pressed flat and sewn shut. |
On the toy, it is End on the Shape tab.
Make a flat part
An ear or a wing is often pressed flat and left unstuffed.
Ears (make 2):
Start: magic ring
Stuffing: none
End: open
Pressed: flat
R1: sc 6
R2: inc 6
Stand the toy up or lay it down
The editor decides how the main part sits. To change it, select the body in Edit and choose a Pose on the Position tab.
In the text, it is one line in the part:
| You write | It means |
|---|---|
Up: R1 |
The part stands, with R1 at the top. |
Front: R1 |
The part lies along the table, with R1 at the front. |
Stands: upright |
The body stands on its base. |
Add a wire
A wire inside a part bends it into shape.
Tail:
Start: magic ring
Wire: from R10 to R1; bend up by 60 degrees from R10 to R5
R1: sc 6
R2-R10: sc 6